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- on mouseDown
- set K to the clickOn
- puppetSound("Klick")
- set the castNum of sprite K to the castNum of sprite K + 1
- updateStage()
- repeat while the stillDown or soundBusy(1)
- end repeat
- set the castNum of sprite K to the castNum of sprite K - 1
- updateStage()
- puppetSound(0)
- end
-
- on mouseUp
- global gOpenIndex
- if gOpenIndex > 0 then
- ExportSavedGame(gOpenIndex)
- end if
- end
-